Sunday, February 21, 2016

Process Updates



Environment Fabrication

The structure has been built using a frame constructed of aluminum and steel rigid conduit. By using a jig system the conduit could be bent to the appropriate curve for the circular pieces. Bending steel conduit was extremely difficult however and required a heavy steel fencepost to act as a lever to achieve the result.



The screen is constructed from rear projection vinyl cut to the appropriate size and sewn over with grommets in order to stretch it around the frame. This screen covers a 270 degree angle, leaving a 90 degree angle for the 'door'. The aesthetic of the environment will be further refined by using molding to hide the edges of where the screen attaches to the frame.


This design can be built in one hour, and struck in 20 minutes. It can also be adapted to use ceiling supports if it's desired to remove the two supports occluding the screen image. A 180 degree 'cove' version is possible by rearranging the pieces to use in tighter spaces.




Object Interactions 

The artefact interactions are planned to occur around an 'altar' like environment. To prototype this surface I'm returning to previous object constructed by laser engraving geometry on to a live edge slab of wood, then coating with copper paint and sanding off to create a touch circuit.




However in order to produce a meaningful relationship with the positioning of these objects on the surface there must be a positional relationship and so I'm looking to design the circuit as a 6 x 6 grid allowing 36 discreet inputs from the board (will require using 3 Makey Makey boards)

Currently looking in to tesselatic patterns from the medieval islamic period as inspiration such as the frescoes of Alhambra in Spain.



As for the objects to be used I initially investigated a number of materials including ferrous ones (such as magnetic putty) however their real world applications were unsuitable and so the default material is standard clay or sculpey (which is sufficiently conductive to trigger the circuitry)

Interactive System

While the original prototype used a custom Openframeworks application to drive the projection content. For the past 2 months I've been evaluating a Unity based solution for this ritual. At this point it seems unlikely that unity can delivery video mapped 3d environments at a high enough resolution in real time for the project due to the inability for the application to multithread video playback.

The most likely option will be a return to Openframeworks to write another application for rendering the projection content


Venue Options

The search for a venue continues. While there are many opportunities, there are difficulties with any particular one aligning perfectly with the production schedule. 

It's likely a showcase style performance will be scheduled for mid May in either a warehouse or storefront location. This will ideally be followed by a 

So far applications to various options have been submitted and will continue to be for the following several months. We were also contacted by Ars Electronica (based on our previous performance) and invited to submit the project.

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